Interactive Storytelling

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Professor Pringle’s talk was very interesting, in that I’ve never heard about the process for a gaming app. Avatar Secrets felt like a very unique game and fun. I was even tempted to download the game afterwards. She pointed out that the most challenging process of making the game was trying to visualize a hybrid reality that wasn’t already represented in a game before. I think Professor Pringle was very smart to approach the development process in this way because this resulted in a very creative and original production.

The tips she listed near the end of the lecture will be very helpful when I start creating my own production. The tips were, story is everything, embrace the design affordances of new technology, make the technology invisible, balance story & agency, consider your transmedia approach, deep vs. wide, and play (wiggle room). I think the most important of those tips is considering your transmedia approach. It is essential that you keep in mind other ways in which your production can reach people through the media (alternate platforms to the original). The best way to get your product noticed is to expose it to every media platform and reach as many people as possible.

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I think it would be really interesting if the App Store allowed for interactivity (both google and Apple). My idea would be to have an app pitch section of the store where anyone could pitch an idea for an app. I am aware that many people are able to make apps regularly, but what about the people that don’t have the skill set to do so. This interactive experience would benefit any App Store in that it allows for creative thought and teamwork within the app developing community.

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